July 20th, 2006

Tall ships (porthole)

Badminton and other thoughts

It's been a long time since I last played badminton - today Nick, Dan, the_ladylark and myself played a few games at the uni sports centre. I was glad to discover that I'm not as badly out of practice as I thought I was, and managed to make Nick work at trying to beat me. Playing Dan was amusing, as we managed to consistently make the same mistakes as each other, as well as score a couple of hits directly on each other. Plus one that flew straight over my head, close enough to brush my hair on the way past.

Unfortuantly the sports hall is lacking air conditioning, or indeed any decent form of cooling (two large fans right up by the ceiling on opposite sides don't really cut it, as that just results in a current of air by the ceiling and no air movement at the floor). Next time I shall be smart and bring both a towel, and a cold bottle of water (as opposed to one at ~30°C).

Later on Nick and I trundled over to East Slope, where the rest of Swarm had gathered to play a mixture of Bang! and Werewolf (a card game which involves a werewolf trying to eat everyone, a seer trying to find the werewolf, and an angry mod in the form of a bunch of villagers ready to lynch anyone who they think is the werewolf). Both games are suprisingly complicated - in Bang you have to try to work out who's on whos side, while in Werewolf the trick is to lynch the werewolf and not the seer (as we managed a few times).

We also played a game of Magic earlier, which turned into a stalemate once Ian managed to gain over 100 life. I think we brought it to an honourable draw with Ian on a near-unkillable life total, Rick with a bunch of Myr and Pincher tokens generally looking intimidating, Joe with a small collection of creatures (Rule 1 having been ignored somewhat after Ian pulled off his insane lifegain), Conrad with some enchantment trickery, Nick with a handful of creatures and small-scale targeted destruction, myself running my Peer Pressure deck (and about to nad most of Conrad's enchantment tricks) and Will with a Soldier deck that never really got going. Ian's lifegain deck is rude in a large multiplayer game, when it runs Stormherd, Soul Warden and a couple other tricks to gain 30-odd life, put 50 or so 1/1 flyers into play and in the process gain another 100 life. Fortuantly Rick and Nick between them had enough wide-spread destruction to take out the horde before it destroyed them.

In other news, been tinkering with my website some more. Comment management now works in my gallery (though banning isn't quite there yet), and I've begun to flesh it out a bit. Any and all comments regarding the design and layout welcome.
  • Current Music
    Jackrabbit Transformer ~ Mazedude and AlexanderBrandon/The American Album
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Tall ships (porthole)

Interview be good

I have been called for an interview for a job I applied for. This is good.

Unfortuantly it's at 9am on monday. This is less good, but assuming Southern aren't up to anything I should make it.

Now I just need to work out how to get there...
  • Current Music
    Like the Wind ~ Steeleye Span/A Rare Collection
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Tall ships (porthole)

Weather forecasting stones


Brighton and Hove Council have at great expense and in conjunction with a 10 million pounds lottery grant introduced weather forcasting stones on to the beaches of Brighton & Hove.

To forecast the weather follow the following guildelines...

Stones are wet= RAIN
Stones are dry= ITS NOT RAINING
Stones are warm= SUNNY
White on top= SNOWING
Cant see stones= FOGGY
Sea spray on stones= WINDY
Stones jumping= EARTHQUAKE
Stones gone= TORNADO
  • Current Music
    Flurry ~ Westwood/Tiberian Sun
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