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Stone Age - 'Twas brillig, and the slithy toves did gyre and gimble in the wabe [entries|archive|friends|userinfo]
Thomas

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Stone Age [Monday 27th November 2017 at 11:24 pm]
Thomas

boggyb
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Today's game was Stone Age which I've played a few times now - we're playing that almost as often as Ticket to Ride these days (in fact those of us who weren't playing Stone Age did indeed play Ticket to Ride). It's a very mathematical game - the basic mechanic is deploying workers to gather resources to buy victory points, but there's a lot of thought involved in working out the best way to maximise your potential victory points. The complication comes both because the resources are luck-based (each additional worker improves your chance of getting a resource), and because a lot of points aren't calculated until game end and are multipliers on your current victory point items. Paddy, for example, got an additional 35 victory points at the end as multipliers on built huts, while I gained 64 from collecting a complete set of gifts of civilisations. And some items multiply spectacularly - I tend to go for tools, as with the right cards they both act as bonuses to resource gathering and give substantial amounts of points at the end.

And then just occasionally the dice are on your side, with once particularly productive roll allowing me to buy a hut with 7 gold (worth 6 each) for a total of 42 points - the highest single scoring item in the game. That took me from 4th to 3rd place overall - unlike in previous games, I didn't do particularly well on any of the endgame multipliers and acquired very few points during the game. Paddy and Jonners have wised up to my like of tools and blocked me from getting many of them!
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